Small, goblin-like fey known for their cunning.


This blue, humanoid creature stands less than three feet tall, its oblong head and glassy black eyes twice as wide as its skinny body.

Wintermite (CR 1/3)

XP 135
Wintermite warrior 1
LE Small fey (cold)

AC 15, touch 12, flat-footed 13 (3 armor, +1 Dex, +1 size)
hp 6 (1d10
Fort +3, Ref +1, Will -1

Speed 30 ft.
Melee short spear +2 (1d4/19-20)
Ranged touch Ray of Frost +3 (1d4 cold)

Str 11, Dex 11, Con 12, Int 15, Wis 8, Cha 9
Base Attack +1; CMB +0, CMD 11
Feats Combat Expertise
Skills Appraise +6, Craft (Traps) +10, Perception +3, Stealth +9
Languages Common, Sylvan, Giant

Special Abilities
Ray of Frost (Sp): Wintermites can use Ray of Frost at will.


Wintermites are much like goblins: weak, cowardly, and generally only dangerous in large numbers. Even their physical appearances are quite similar, though wintermites lack the wide, fanged maws of their mortal cousins. Many scholars of the fey believe the wintermites to be a magically altered form of goblin, twisted into service of the First World’s darker powers. Indeed, despite their unimposing stature and lack of physical prowess, wintermites have proven valuable assets to both the faerie courts and the mortal armies of Irrisen.

Though poor warriors, wintermites are naturally cunning and industrious. They excel at trapmaking and plotting ambushes, and have a natural aptitude for problem-solving and logistics. Irrisen armies often make use of the tiny feys’ talents, using them to engineer and execute complex plans while their larger kin hold an enemy’s attention.

Despite their natural wit, very few wintermites have any magical aptitude beyond their natural ability to use Ray of Frost. Those rare mites that become adepts—or, even rarer, wizards or witches—inevitably rise to positions of dominance and prestige among their kin, often becoming important advisers to their larger leaders.


The Linnorm Kingdoms Kavonde