Jol

Region: Southmoor
Size: Small City
Population: 9,500 (8,700 human (predominantly Ulfen), 700 dwarf, 100 other)
Ruler: Opir Eightfingers (CN Male Ulfen Barbarian 13)

Jol

Jol is nestled in the rugged uplands south of the Grungir Forest. Its king is Opir Eightfingers, who as a young man stumbled into the city during a snowstorm with the head of a linnorm lashed to his back. The rotted state of the head might have been due to his travails, but certain unwise individuals whisper that Eightfingers is more scavenger than hero. As a result, his rule is more tenuous than the others, with local steadings regularly ignoring his pronouncements. The capital of Southmoor, The city is old and built on the ruins of the Thassilonian city of Torandey; it was founded in 1102 AR by King Eskir Honeytongue. Today, it is ruled by Linnorm King Opir Eightfingers.

Jol is an extremely old city with strong walls and numerous solidly built structures within those walls, each constructed to withstand the rigors of combat. The city itself is built on a much older city—the ancient ruins of the Thassilonian city of Torandey. While no remnant of that city remains above ground, deep vaults and strange dungeon holdings deep underground are constantly being discovered as new foundations are dug. In some cases (most famously with the abandoned Grand Arena), breaking into these ancient vaults releases strange monsters or magical afflictions that require the abandonment or destruction of buildings above ground. Aside from the main road, which bisects the city and passes right through the castle, the streets and alleys of Jol are narrow and twisted, following little rhyme and less reason. Houses are packed tight together and are usually two stories high, with the second story hanging out over the street. Jol’s density leads to sanitation problems, and the town is known for its distinctive smell. Still, as Jol is the safest place in all of Southmoor, its population has swelled over the years, eventually spilling out of the walls in several places on the safer eastern side of town. Residents of Jol tend to be suspicious but ready to seize the opportunities presented by outsiders, be they possible business partners or easy marks. The insular community closes ranks in times of trouble, and a traveler who ends up on the wrong side of a local may soon find the whole town lining up against him. Visitors are well advised to keep to themselves and their own business.

Jol

The Linnorm Kingdoms AlbertoMaciel